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Basic rules

HelpGo, is the name given to a game of this game.
HelpGo simply has a small grid with 6 dice and 6 objects to choose from.
Each dice has different colored dots on each of its faces and each object have a different color
and must match one of the dice colors.In the proposed HelpGo the object is a circle
that represents a coin.

The goal of this game is to remove as many coins as possible from the grid using the dice dots.
Each dice and the location of each coin are drawn at random, which allows to be in possession
of several billion different HelpGo. The draw takes place the moment a player starts a game.

How do I play?
Select a die by clicking on it to activate the coin that has the same color as the dots.
When activated, the coin can be moved or used to push another coin to help it out or put it in
a better position.
A die higher than 1 dot can thus give right to several moves.

How to move an active coin?
To move an active coin, simply click on the destination square or in the circle outside to remove
it. Each dot gives the right to move one square and the squares between the starting square
and the destination square must be free.
The direction of the move is free (up, down, left, right or diagonal) but must remain the same
until a new die is selected.

How to move the assisted coin?
To push a coin you use the dots of the active coin.
The pushed coin must be directly next to the active coin.
The direction of movement will be the straight line formed by the 2 coins
(the active and the assisted).
As for the active coin, you must click on the destination square and the squares
between the start and the finish must be free.

What is the result?
When there are several players on the same HelpGo, a score is established that takes into account
2 elements, the number of coins that have been taken out ( X 100) and the number of dots
remaining ( X 1). The remaining dots are calculated by adding the dots of the unused dice
and the balance of the last used die.
The highest score when adding the two is the best.
In case of a tie, the time taken to complete the task is used to break the tie.

Websites : (in French) - (in English)